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Fixing toolbar resolution on 4k windows10

The IT department at work recently upgraded me from a 2K display Windows 7 laptop to a 4K display Windows 10 laptop.
The recommended (and I suspect default) resolution on this system is 3840x2160 and recommended size of apps/text is 250%. The issue with these settings is that not all apps scale properly.  As a result, some of my frequented apps were rendered weird - either the toolbar was too small or the navigation pane had huge icons. If you are facing similar issues, the steps listed here should work.


Before the WAR:

After the WAR:
Step 1 Create a file called <app name>.exe.manifest. Step2 Edit the file to include the dxi settings
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<application xmlns="urn:schemas-microsoft-com…
Recent posts

Setting up eclipse for Processing

Prerequisite: 1.Basic knowledge of Android1.Basic knowledge of eclipse I have found that the easiest way to build heavily UI based apps (read:games) is to use Processing . Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Processing-2.0a4 supports the android SDK as well, and you can use the processing tool to port games to Windows, Mac, Android as well as flash.
There were two problems I disliked about processing:
It was not possible to implement levels using only the Processing tool.Even though each of the tabs open in the window above were compiled to separate classes, they were inner classes of the class Invaders2 The former problem could be solved by implementing each level as a separate processing project and later integrating all the main classes using eclipse. Now the question is, if I have to use eclipse to get the final result, why not use it from the start? In my case, that would also help …